Country Tokens
Every country in GlobalPVP has its own ERC20 token. These tokens are the core game asset — they determine market cap rankings, voting power, and ultimately who wins.
Token Properties
| Property | Value |
|---|---|
| Standard | ERC20 |
| Total Supply | 1,000,000,000 (1 billion) |
| Decimals | 18 |
| Mintable | No (fixed supply) |
| Burnable | No |
| Transferable | Yes (standard ERC20 transfers) |
Each country is identified by its ISO Alpha-2 code (e.g., US, GB, JP, BR). The token symbol matches the country code.
How Tokens Are Created
When the game is initialized, each country token is deployed via a factory contract:
- Token Contract — A new CountryToken ERC20 is deployed with the full 1 billion supply
- Entire supply minted to NukeGame — The game contract receives all tokens
- Liquidity seeded — NukeGame distributes the tokens across 7 Uniswap V4 liquidity positions (the "staircase")
- Trading opens — Anyone can buy tokens with ETH through the swap router
No tokens are reserved for teams, airdrops, or pre-sales. 100% of the supply goes into Uniswap liquidity from day one.
The Staircase Liquidity Model
Instead of placing all liquidity at a single price point, GlobalPVP distributes tokens across 7 price tiers (tick ranges). This creates a "staircase" bonding curve — deep liquidity at the bottom (45% of tokens in the lowest two tiers), thinning toward the top (only 12% in the highest two tiers).
The result: early buyers get favorable pricing, prices rise gradually under sustained demand, and explosive moves happen in the upper tiers during buyback events.
For a full deep dive into the bonding curve mechanics, comparisons to other models, and strategic implications, see The Bonding Curve.
Token Lifecycle
Alive
When a country is alive, its token:
- Trades freely on Uniswap V4
- Has active liquidity across all 7 positions
- Contributes to market cap calculations
- Can be used for voting (if that country wins the market cap race)
Nuked
When a country is nuked:
- All liquidity is removed from the pool
- The
nukedflag is set totrueon the token contract - The swap router refuses buy/sell transactions
- The token still exists and can be transferred, but has no market
- Holders are left with worthless tokens unless they sold before the nuke
Once a country is nuked, there is no way to recover its liquidity. The token is permanently dead. Always be aware of which countries are at risk.
Market Cap Calculation
Market cap is derived from the Uniswap pool's current price:
Market Cap = Total Supply (1B) x Token Price in ETH
The token price is read from the pool's sqrtPriceX96 value. Since every country has the same total supply, market cap rankings are purely determined by price.
174 Countries
The game includes 174 countries spanning every continent. Each starts at the same initial price, creating a level playing field. Market dynamics and player behavior determine which countries rise and which fall.